


Together with Max Egli I experimented on the tropes of mazes by creating our own maze game.
In "La Boringth" you enter a maze that is split into three levels. The twist of the maze is that the way outside is already laid out with a thread. You can follow the thread to the exit, but you can also explore the side paths, where you can find small special rooms. We also added visual effects like a fog of war and clouds in the background.
Inspiration: There is no game, Dungeon of Dreadlock, Baba is you
We played with different tropes of mazes, for example Ariadne's Thread, Little Red Riding Hood, Icarus and Daedalus, sticking to the right side.
These were our Design Pillars: Exploration, Moments of Surprise, Unease

Sneak peek into our Game Maker Setup